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GUITexture.pixelInset

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public var pixelInset: Rect;
public Rect pixelInset;
public pixelInset as Rect

Description

ピクセルを設置するサイズと位置。調整のために使用されます

GUIテクスチャは常に同じピクセルサイズで作成するために transform.localScale に Vector3.zero を設定することができます

	transform.position = Vector3.zero;
	transform.localScale = Vector3.zero;
	guiTexture.pixelInset = Rect (50, 50, 100, 100);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.position = Vector3.zero;
        transform.localScale = Vector3.zero;
        guiTexture.pixelInset = new Rect(50, 50, 100, 100);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.position = Vector3.zero
		transform.localScale = Vector3.zero
		guiTexture.pixelInset = Rect(50, 50, 100, 100)