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GUIText.fontSize

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public var fontSize: int;
public int fontSize;
public fontSize as int

Description

フォントのサイズ(ダイナミックフォント用)

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.

	guiText.fontSize = 12;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        guiText.fontSize = 12;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		guiText.fontSize = 12