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Flash.ActionScript.Expression

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public static function Expression(formatString: string, params arguments: object[]): T;
public static T Expression(string formatString, params object[] arguments);
public static def Expression(formatString as string, *arguments as object[]) as T

Description

変数およびフィールド参照を ActionScript 名に変換する ActionScript 表現を実行

	import UnityEngine.Flash;
	
	var value = 42;
	var asObject = ActionScript.Expression.<Object>("{value: {0}}", value);
using UnityEngine.Flash;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public int value = 42;
    public Object asObject = ActionScript.Expression<Object>("{value: {0}}", value);
}
import UnityEngine.Flash
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public value as int = 42

	public asObject as Object = ActionScript.Expression[of Object]('{value: {0}}', value)