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Editor.OnPreviewSettings

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public function OnPreviewSettings(): void;
public void OnPreviewSettings();
public def OnPreviewSettings() as void

Description

プレビューのヘッダーを自由にカスタマイズしたい場合にオーバーライドして使用します

The default implementation is a no-op. Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.