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Cloth.stretchingStiffness

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public var stretchingStiffness: float;
public float stretchingStiffness;
public stretchingStiffness as float

Description

布の伸縮率

0より大きく1以下でなければいけません。
多くの場合、布をより堅くしたいときには、頂点数を減らすことによって 良い結果とパフォーマンスを得ることが出来ます。

	// Set the stretching Stiffness to 1 regardless if the cloth
	// is a Skinned Cloth or Interactive.

	transform.GetComponent(Cloth).stretchingStiffness = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().stretchingStiffness = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().stretchingStiffness = 1