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CapsuleCollider.radius

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public var radius: float;
public float radius;
public radius as float

Description

ローカル座標でのコライダーの半径を返す

カプセルの半径はTransformのスケールによってスケーリングされます。

	collider.radius = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.radius = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.radius = 1