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CapsuleCollider.direction

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public var direction: int;
public int direction;
public direction as int

Description

カプセルの向く方向

0 -> カプセルの高さはX軸方向です。 1 -> カプセルの高さはY軸方向です。 2 -> カプセルの高さはZ軸方向です。

	// Make the capsule height be along the x-axis
	collider.direction = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.direction = 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.direction = 0