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Camera.ResetProjectionMatrix

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public function ResetProjectionMatrix(): void;
public void ResetProjectionMatrix();
public def ResetProjectionMatrix() as void

Description

通常状態のカメラのパラメータをプロジェクションに反映させます。

projectionMatrix 設定のエフェクトを終了させるために呼び出します。

	camera.ResetProjectionMatrix();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        camera.ResetProjectionMatrix();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		camera.ResetProjectionMatrix()