Camera's depth in the camera rendering order.
Cameras with lower depth are rendered before cameras with higher depth. Use this to control the order in which cameras are drawn if you have multiple cameras and some of them don't cover the full screen. See Also: camera component, Camera.rect
// Set this camera to render after the main camera camera.depth = Camera.main.depth + 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.depth = Camera.main.depth + 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.depth = (Camera.main.depth + 1)