お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe color with which the screen will be cleared.
Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).
// ping-pong animate background color var color1 : Color = Color.red; var color2 : Color = Color.blue; var duration = 3.0; // Set clear flags to color camera.clearFlags = CameraClearFlags.SolidColor; function Update () { var t : float = Mathf.PingPong (Time.time, duration) / duration; camera.backgroundColor = Color.Lerp (color1, color2, t); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Color color1 = Color.red; public Color color2 = Color.blue; public float duration = 3.0F; void Update() { float t = Mathf.PingPong(Time.time, duration) / duration; camera.backgroundColor = Color.Lerp(color1, color2, t); } void Example() { camera.clearFlags = CameraClearFlags.SolidColor; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public color1 as Color = Color.red public color2 as Color = Color.blue public duration as float = 3.0F def Update() as void: t as float = (Mathf.PingPong(Time.time, duration) / duration) camera.backgroundColor = Color.Lerp(color1, color2, t) def Example() as void: camera.clearFlags = CameraClearFlags.SolidColor
See Also: camera component, Camera.clearFlags