言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

AudioSource.velocityUpdateMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var velocityUpdateMode: AudioVelocityUpdateMode;
public AudioVelocityUpdateMode velocityUpdateMode;
public velocityUpdateMode as AudioVelocityUpdateMode

Description

fixedまたはdynamicで更新する必要があるかを返す(デフォルトはfixed)。

Make sure this is set to update in the same update loop as the Audio Source is moved in if you are experiencing problems with Doppler effect simulation for this source. The default setting will automatically set the source to be updated in the fixed update loop if it is attached to a rigidbody, and dynamic otherwise.

	audio.velocityUpdateMode = AudioVelocityUpdateMode.Fixed;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        audio.velocityUpdateMode = AudioVelocityUpdateMode.Fixed;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		audio.velocityUpdateMode = AudioVelocityUpdateMode.Fixed