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AudioSource.spread

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public var spread: float;
public float spread;
public spread as float

Description

3D ステレオやスピーカー空間の、マルチチャンネルサウンドのアングルの

広さを設定する。

	// when any AudioSource goes trough this transform, it will set it as 'mono'
	// and will restore the value to 3D effect after exiting
	// Make sure the audio source has a collider.
	function OnTriggerEnter(other : Collider) {
		 if(other.audio)
			other.audio.spread = 0;
	}

	function OnTriggerExit(other : Collider) {
		 if(other.audio)
			other.audio.spread = 360;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnTriggerEnter(Collider other) {
        if (other.audio)
            other.audio.spread = 0;
        
    }
    void OnTriggerExit(Collider other) {
        if (other.audio)
            other.audio.spread = 360;
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnTriggerEnter(other as Collider) as void:
		if other.audio:
			other.audio.spread = 0

	def OnTriggerExit(other as Collider) as void:
		if other.audio:
			other.audio.spread = 360