オーディオが2D か3D かを設定する。
(2D は0、3D は1)
// Hear the audio clip in both channels (2D)
function Start() {
audio.panLevel = 0;
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { audio.panLevel = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: audio.panLevel = 0