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AudioSource.panLevel

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public var panLevel: float;
public float panLevel;
public panLevel as float

Description

オーディオが2D か3D かを設定する。

(2D は0、3D は1)

	// Hear the audio clip in both channels (2D)
	function Start() {
		audio.panLevel = 0;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        audio.panLevel = 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		audio.panLevel = 0