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AudioSource.dopplerLevel

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public var dopplerLevel: float;
public float dopplerLevel;
public dopplerLevel as float

Description

Sets the Doppler scale for this AudioSource.

	function Start() {
		// Dont use doppler effects.
		audio.dopplerLevel = 0;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        audio.dopplerLevel = 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		audio.dopplerLevel = 0