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CloseSets the Doppler scale for this AudioSource.
function Start() { // Dont use doppler effects. audio.dopplerLevel = 0; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { audio.dopplerLevel = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: audio.dopplerLevel = 0