ブレンドモードを使用するかどうか
// Set the leanLeft animation to blend additively animation["leanLeft"].blendMode = AnimationBlendMode.Additive;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation["leanLeft"].blendMode = AnimationBlendMode.Additive; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation['leanLeft'].blendMode = AnimationBlendMode.Additive