Version: 2019.1
Experimental: this API is experimental and might be changed or removed in the future.

ScriptableBakedReflectionSystem

class in UnityEditor.Experimental.Rendering


実装インターフェース:IScriptableBakedReflectionSystem

マニュアルに切り替える

説明

Empty implementation of IScriptableBakedReflectionSystem.

Use this class as a base class and override its methods to implement your own ScriptableBakedReflectionSystem.

変数

stageCountNumber of stages of the baking process.

Public 関数

CancelCancel the running bake jobs.
ClearClear the state of ScriptableBakedReflectionSystem.
SynchronizeReflectionProbesSynchronize the baked data with the actual components and rendering settings.
TickThis method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone).