Terrain Collider は、アタッチ元の Terrain Engine オブジェクトの形状を基にして、コライダーを生成します。
プロパティー | 機能 |
---|---|
Material | 使用する 物理マテリアル への参照。物理マテリアルによりコライダーが他と衝突したとき、どのように相互作用するかが決定されます。 |
Terrain Data | 地形データ。 |
Enable Tree Colliders | 有効にすると Tree Collider が作成されます。 |
「Terrain」と「Sphere」の間の相互作用を向上するために、Unity 5.0の前のバージョンでは、Terrain Collider 向けに Smooth Sphere Collisions プロパティーがあることに注意してください。スムーズな相互作用は、今は物理エンジンの標準的な振る舞いとなっているので、このプロパティーは現在サポートされていません。また、これを無効にする利点もないので切り替えるプロパティーも存在しません。
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