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Rigidbody.angularDrag

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マニュアルに切り替える
public var angularDrag: float;
public float angularDrag;

Description

オブジェクトの回転に対する抵抗

角度 drag は、オブジェクトを遅くするするために使用することができます drag が高ければ高いほど回転はより遅くなります。

var rb: Rigidbody;

function Start () { rb = GetComponent.<Rigidbody>(); }

function Update() { // Get a wild spin under control when the user // presses the spacebar. if (Input.GetKeyDown("space")) { rb.angularDrag = 0.8; } else { rb.angularDrag = 0; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void Update() { if (Input.GetKeyDown("space")) rb.angularDrag = 0.8F; else rb.angularDrag = 0; } }