Version: 2021.3
LanguageEnglish
  • C#

Rigidbody.angularDrag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float angularDrag;

Description

The angular drag of the object.

Angular drag can be used to slow down the rotation of an object. The higher the drag the more the rotation slows down.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

// Get a wild spin under control when the user // presses the spacebar. void Update() { if (Input.GetKeyDown("space")) rb.angularDrag = 0.8F; else rb.angularDrag = 0; } }