Version: 2022.3
言語: 日本語
public Vector2 point ;

説明

レイがコライダーの表面に衝突したワールド座標での地点

The exact point of contact can be useful for positioning graphic effects, such as explosion or blood splatters, and for knowing which specific part of an object was hit.

See Also: fraction.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction);

//If something was hit. if (hit.collider != null) { //Display the point in world space where the ray hit the collider's surface. Debug.Log(hit.point); } } }