|minDepth||この値以上の Z 座標（深度）を持つオブジェクトのみを含みます。|
|maxDepth||この値以下の Z 座標（深度）を持つオブジェクトのみを含みます。|
Collider2D The collider overlapping the point.
Checks if a collider overlaps a point in space.
The optional layerMask allows the test to check only for objects on specific layers.
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider overlaps the point then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders over the point.
See Also: OverlapPointAll, OverlapPointNonAlloc.
|contactFilter||The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.|
|results||The array to receive results. The size of the array determines the maximum number of results that can be returned.|
Returns the number of results placed in the
Checks if a collider overlaps a point in world space.
This function returns the number of colliders found and places those colliders in the
results array. The results can also be filtered by the
contactFilter. Note that filtering by normal angle is not available for overlap functions.