pointA | 矩形のひとつの隅 |
pointB | Diagonally opposite the point A corner of the rectangle. |
layerMask | 特定レイヤーのオブジェクトのみを判定するフィルター |
minDepth | この値以上の Z 座標(深度)を持つオブジェクトのみを含みます。 |
maxDepth | この値以下の Z 座標(深度)を持つオブジェクトのみを含みます。 |
Collider2D[] 投げかけた結果が返されます。
Get a list of all Colliders that fall within a rectangular area.
This function is similar to OverlapArea except that all Colliders that fall within the area are returned. The Colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no Colliders within the area.
この関数は返された Collider2D オブジェクトにメモリを割り当てることに注意してください。頻繁に判定を行なう必要がある場合 OverlapAreaNonAlloc を使用することでオーバーヘッドを回避できます。
See Also: OverlapArea, OverlapAreaNonAlloc.
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