public static float Sqrt (float f);

説明

f の平方根を返します。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // The formula made famous by Pythagoras, also used internally by // Vector3.Distance and several other standard functions. float HypotenuseLength(float sideALength, float sideBLength) { return Mathf.Sqrt(sideALength * sideALength + sideBLength * sideBLength); } }