Returns true while the user holds down the key identified by name
.
GetKey will report the status of the named key. This might be
used to confirm a key is used for auto fire. For the list of key identifiers
see Input Manager.
When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead
since it allows end-users to configure the keys.
iOS, tvOS: Due platform limitations, GetKeyUp event for keyboard events is delayed by about half a second, see UnityView+Keyboard.mm in the generated Xcode project for more information.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("up")) { print("up arrow key is held down"); }
if (Input.GetKey("down")) { print("down arrow key is held down"); } } }
KeyCode 列挙体パラメーターによる key
によって識別されるキーを押している間、true を返します。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey(KeyCode.UpArrow)) { print("up arrow key is held down"); }
if (Input.GetKey(KeyCode.DownArrow)) { print("down arrow key is held down"); } } }