ワールド空間で衝突した表面の法線
using UnityEngine;
public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { // print the impact point's normal Debug.Log("Normal vector we collided at: " + hit.normal); } }
**注意:** CharacterController が平面でなくエッジや角に衝突する場合、 BoxCollider に衝突する場合と MeshCollider に衝突する場合とでは、取得される法線が異なる場合があります。 これは、PhysX が Capsule Collider や Box Collider の衝突を扱う場合の制限が原因です。
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