Method group is Obsolete

Application.ExternalCall

マニュアルに切り替える
Obsolete public static void ExternalCall (string functionName, params object[] args);

パラメーター

functionName 呼び出す関数の名前
args 呼び出す関数に渡される引数の配列

説明

WebGL Player を含む Web ページで関数を呼び出します。

ExternalCall calls functionName in the web page containing the WebGL player, passing the given arguments to it. Supported argument types are the primitive types (string, int, float, string) and arrays of such types. Any other objects are converted to string using ToString and passed as strings.

The function is non-blocking; ExternalCall immediately returns without waiting for the function that was called to complete.

The number of passed arguments can be varying:

The functions to be called are declared in the HTML page using standard syntax, for example:

関連項目: Application.ExternalEval.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Example() { // Calls MyFunction1 in the web page with no arguments Application.ExternalCall("MyFunction1"); // Calls MyFunction2 in the web page with a string Application.ExternalCall("MyFunction2", "Hello from Unity!"); // Calls MyFunction3 in the web page with several arguments of different types Application.ExternalCall("MyFunction3", "one", 2, 3.0F); } }
// This should be contained in the host page in the appropriate <script> element.
// Using the above call from Unity, this will receive
// "Hello from Unity!" as the argument.
function MyFunction2( arg )
{
    alert( arg );
}