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    Class ARHumanBody

    Trackable human body containing the base pose for the body and the body skeleton.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ARTrackable
    ARTrackable<XRHumanBody, ARHumanBody>
    ARHumanBody
    Inherited Members
    ARTrackable<XRHumanBody, ARHumanBody>.destroyOnRemoval
    ARTrackable<XRHumanBody, ARHumanBody>.trackableId
    ARTrackable<XRHumanBody, ARHumanBody>.trackingState
    ARTrackable<XRHumanBody, ARHumanBody>.pending
    ARTrackable<XRHumanBody, ARHumanBody>.sessionRelativeData
    ARTrackable<XRHumanBody, ARHumanBody>.OnAfterSetSessionRelativeData()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.ARFoundation
    Syntax
    [DisallowMultipleComponent]
    [DefaultExecutionOrder(-2147483646)]
    public class ARHumanBody : ARTrackable<XRHumanBody, ARHumanBody>, IDisposable

    Properties

    estimatedHeightScaleFactor

    The scale factor that relates the implementation's default body height to the estimated height.

    Declaration
    public float estimatedHeightScaleFactor { get; }
    Property Value
    Type Description
    Single

    The scale factor that relates the implementation's default body height to the estimated height.

    joints

    The array of joints making up the human body skeleton.

    Declaration
    public NativeArray<XRHumanBodyJoint> joints { get; }
    Property Value
    Type Description
    NativeArray<XRHumanBodyJoint>

    The array of joints making up the human body skeleton.

    pose

    The pose for the human body origin.

    Declaration
    public Pose pose { get; }
    Property Value
    Type Description
    Pose

    The pose for the human body origin.

    Methods

    Dispose()

    Disposes the joints array, if it was created.

    Declaration
    public void Dispose()
    Implements
    IDisposable.Dispose()

    ToString()

    Generates a string representation of this ARHumanBody. Floating point numbers use 3 digits of precision after the decimal point.

    Declaration
    public override string ToString()
    Returns
    Type Description
    String

    A string representation of this ARHumanBody.

    Overrides
    Object.ToString()

    ToString(String)

    Generates a string representation of this ARHumanBody.

    Declaration
    public string ToString(string floatingPointFormat)
    Parameters
    Type Name Description
    String floatingPointFormat

    The floating point format specifier used for floating point properties.

    Returns
    Type Description
    String

    A string representation of this ARHumanBody.

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