Version: 2021.2
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  • C#

Component.GetComponentInParent

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Declaration

public Component GetComponentInParent(Type t);

Declaration

public Component GetComponentInParent(Type t, bool includeInactive);

Parameters

t The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set?

Returns

Component A Component of the matching type, otherwise null if no Component is found.

Description

Returns the Component of type in the GameObject or any of its parents.

Unless a Component of type is found in the current GameObject, the method recurses upwards until it finds a GameObject with a matching Component.// Only Components on active GameObjects are matched unless explicitly specified otherwise.

using UnityEngine;

public class GetComponentInParentExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInParent(typeof(HingeJoint)) as HingeJoint;

if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInParent(typeof(HingeJoint), true) as HingeJoint;

if (hinge != null) hinge.useSpring = false; } } }

Declaration

public T GetComponentInParent();

Declaration

public T GetComponentInParent(bool includeInactive = false);

Parameters

includeInactive Should Components on inactive GameObjects be included in the found set?

Returns

T A Component of the matching type, otherwise null if no Component is found.

Description

Generic version of this method.

using UnityEngine;

public class GetComponentInParentExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInParent<HingeJoint>();

if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInParent<HingeJoint>(true);

if (hinge != null) hinge.useSpring = false; } } }