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    Class AnimationPlayableAsset

    A Playable Asset that represents a single AnimationClip clip.

    Inheritance
    object
    Object
    ScriptableObject
    PlayableAsset
    AnimationPlayableAsset
    Implements
    IPlayableAsset
    ITimelineClipAsset
    IPropertyPreview
    ISerializationCallbackReceiver
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class AnimationPlayableAsset : PlayableAsset, IPlayableAsset, ITimelineClipAsset, IPropertyPreview, ISerializationCallbackReceiver

    Properties

    Name Description
    applyFootIK

    Enable to apply foot IK to the AnimationClip when the target is humanoid.

    clip

    The source animation clip

    clipCaps

    Returns the capabilities of TimelineClips that contain a AnimationPlayableAsset

    duration

    Returns the duration required to play the animation clip exactly once

    eulerAngles

    The rotational offset of the clip, expressed in Euler angles

    loop

    Whether the source AnimationClip loops during playback

    matchTargetFields

    Specifies which fields should be matched when aligning offsets.

    outputs

    Returns a description of the PlayableOutputs that may be created for this asset.

    position

    The translational offset of the clip

    removeStartOffset

    Whether to make the animation clip play relative to its first keyframe.

    rotation

    The rotational offset of the clip, expressed as a Quaternion

    useTrackMatchFields

    Specifies whether to use offset matching options as defined by the track.

    Methods

    Name Description
    CreatePlayable(PlayableGraph, GameObject)

    Creates the root of a Playable subgraph to play the animation clip.

    GatherProperties(PlayableDirector, IPropertyCollector)

    Called by the Timeline Editor to gather properties requiring preview.

    ResetOffsets()

    Resets the offsets to default values

    概要
    トップに戻る
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