シェーダーステージ
説明
Shader Stage (シェーダーステージ) とは、シェーダーパイプライン内で、特定の ノード や ポート が含まれる部分 (例えば Vertex や Fragment など) を指します。
Shader Graph では、シェーダーステージは ポート ごとに定義されますが、同じ ノード の全ての ポート が同じシェーダーステージに固定されている場合も多くあります。一部の ノード の ポート は、基礎となるシェーダー言語の制約のために、特定のシェーダーステージ内では使用できません。シェーダーステージの制約がある ノード に関しては、ノードライブラリ を参照してください。
シェーダーステージリスト
名前 |
説明 |
Vertex |
頂点ごとに計算される処理 |
Fragment |
フラグメントごとに計算される処理 |
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