Class EditorialPlayableAsset
EditorialPlayableAsset controls the PlayableDirector of a Sequence.
Inheritance
UnityEngine.Sequences.Timeline.NestedTimelinePlayableAsset
EditorialPlayableAsset
Inherited Members
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.Sequences.Timeline
Syntax
public class EditorialPlayableAsset : NestedTimelinePlayableAsset, IPlayableAsset, ITimelineClipAsset
Properties
clipCaps
Get the clip caps. For a EditorialPlayableAsset, SpeedMultiplier and ClipIn are the two extra clip options available.
Declaration
public ClipCaps clipCaps { get; }
Property Value
| Type | Description |
|---|---|
| ClipCaps |