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    Class KeepFrameFeature

    Inheritance
    Object
    Object
    ScriptableObject
    ScriptableRendererFeature
    KeepFrameFeature
    Inherited Members
    ScriptableRendererFeature.isActive
    ScriptableRendererFeature.Create()
    ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, CameraData)
    ScriptableRendererFeature.AddRenderPasses(ScriptableRenderer, RenderingData)
    ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, RenderingData)
    ScriptableRendererFeature.SetActive(Boolean)
    ScriptableRendererFeature.Dispose()
    ScriptableRendererFeature.Dispose(Boolean)
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Global Namespace
    Syntax
    public class KeepFrameFeature : ScriptableRendererFeature, IDisposable

    Fields

    settings

    Declaration
    public KeepFrameFeature.Settings settings
    Field Value
    Type Description
    KeepFrameFeature.Settings

    Methods

    AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Declaration
    public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderer renderer
    RenderingData renderingData
    Overrides
    ScriptableRendererFeature.AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Create()

    Declaration
    public override void Create()
    Overrides
    ScriptableRendererFeature.Create()
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