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    Class NoInterpFloatRangeParameter

    A VolumeParameter that holds a non-interpolating Vector2 value holding a range of two float values clamped between a minimum and a maximum value.

    Inheritance
    Object
    VolumeParameter
    VolumeParameter<Vector2>
    NoInterpFloatRangeParameter
    Inherited Members
    VolumeParameter<Vector2>.m_Value
    VolumeParameter<Vector2>.Interp(Vector2, Vector2, Single)
    VolumeParameter<Vector2>.Override(Vector2)
    VolumeParameter<Vector2>.SetValue(VolumeParameter)
    VolumeParameter<Vector2>.GetHashCode()
    VolumeParameter<Vector2>.ToString()
    VolumeParameter<Vector2>.Equals(VolumeParameter<Vector2>)
    VolumeParameter<Vector2>.Equals(Object)
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    Namespace: UnityEngine.Rendering
    Syntax
    public class NoInterpFloatRangeParameter : VolumeParameter<Vector2>, IEquatable<VolumeParameter<Vector2>>

    Constructors

    NoInterpFloatRangeParameter(Vector2, Single, Single, Boolean)

    Creates a new NoInterpFloatRangeParameter instance.

    Declaration
    public NoInterpFloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
    Parameters
    Type Name Description
    Vector2 value

    The initial value to store in the parameter.

    Single min

    The minimum value to clamp the parameter to

    Single max

    The maximum value to clamp the parameter to.

    Boolean overrideState

    The initial override state for the parameter.

    Fields

    max

    The maximum value to clamp this parameter to.

    Declaration
    public float max
    Field Value
    Type Description
    Single

    min

    The minimum value to clamp this parameter to.

    Declaration
    public float min
    Field Value
    Type Description
    Single

    Properties

    value

    The value that this parameter stores.

    Declaration
    public override Vector2 value { get; set; }
    Property Value
    Type Description
    Vector2
    Overrides
    UnityEngine.Rendering.VolumeParameter<Vector2>.value
    Remarks

    You can override this property to define custom behaviors when the value is changed.

    See Also

    FloatParameter
    MinFloatParameter
    MaxFloatParameter
    ClampedFloatParameter
    FloatRangeParameter
    NoInterpFloatParameter
    NoInterpMinFloatParameter
    NoInterpMaxFloatParameter
    NoInterpClampedFloatParameter
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