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    Namespace UnityEditor.Recorder

    Classes

    AnimationRecorderSettings

    Class describing the settings for Animation Recorder.

    BaseRenderTextureInput

    Base class for all Recorder inputs that capture images.

    BaseTextureRecorder<T>

    Abstract base class for all Recorders that output images.

    BindingManager

    This class manages Recorder references to GameObjects in the form of key-value pairs saved inside Recorder assets.

    DefaultWildcard

    Helper class for default Wildcards that you can use when constructing the output file name of a Recorder (see OutputFile).

    FileNameGenerator

    A class that provides a way to generate names of output files, with support for wildcards.

    GenericRecorder<T>

    Base class for all Recorders.

    GIFRecorderSettings

    A class that represents the settings of a GIF Recorder.

    ImageInputSelector

    This class is a specialization of InputSettingsSelector for image input types.

    ImageRecorderSettings

    A class that represents the settings of an Image Recorder.

    InputSettingsSelector

    Use this class to specify a particular input type (it allows for each recorder to support only a subset of the input settings).

    MovieRecorderSettings

    A class that represents the settings of a Movie Recorder.

    OutputPath

    Class that allows building file paths relative.

    Recorder

    Base class for all Recorders. To create a new Recorder, extend GenericRecorder<T>.

    RecorderController

    Main class to use the Recorder framework via script. Controls recording states like start and stop.

    RecorderControllerSettings

    Use this class to manage the recording settings (frame rate, frame range, list of Recorder Settings) for the RecorderController.

    RecorderControllerSettingsPreset

    Class that models a Recorder List (a stack of preset Recorder Settings instances) that you can save and load for reuse into a Recorder Window.

    RecorderEditor

    The user interface to set up a Recorder.

    RecorderInput

    This class represents the different types of input that can receive frame data from a RecordingSession object.

    RecorderInputSettings

    Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)

    RecorderOptions

    Options class for the Recorder

    RecorderSettings

    Main base class for a Recorder settings. Each Recorder needs to have its corresponding settings properly configured.

    RecorderSettingsAttribute

    This attribute allows binding a Recorder Settings instance with a Recorder.

    RecorderWindow

    Main window class of the Unity Recorder. It can be accessed from an Editor script to show the Recorder Window and eventually Start and Stop the recording using current settings. Recorder settings are saved in Library/Recorder/recorder.pref

    RecordingSession

    A class that represents a Recorder session, with support for processing incoming data and preparing as well as cleaning up resources.

    UnityHelpers

    An ad-hoc collection of helpers for the Recorders.

    Enums

    FrameRatePlayback

    Sets which frame rate type to use during recording.

    ImageRecorderSettings.ImageRecorderOutputFormat

    Available options for the output image format used by Image Sequence Recorder.

    ImageSource

    Sets which source camera to use for recording (by some specific Recorders).

    MovieRecorderSettings.VideoRecorderOutputFormat

    Available options for encoders to register the formats they support.

    OutputPath.Root

    Options specifying which root location the output path is relative to (or if the path is absolute).

    RecordMode

    The mode that defines the way to manage the starting point and duration of the recording.

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