Class LensKit
Asset that stores a collection of LensAsset.
Inherited Members
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Namespace: Unity.LiveCapture.VirtualCamera
Syntax
[CreateAssetMenu(menuName = "Live Capture/Virtual Camera/Lens Kit", order = 2)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.live-capture@4.0/manual/ref-asset-lens-kit.html")]
[ExcludeFromPreset]
public class LensKit : ScriptableObject
Remarks
The VirtualCameraDevice uses the available assets in the project to show a LensAsset menu in its inspector.
Properties
Lenses
Declaration
public LensAsset[] Lenses { get; }
Property Value
| Type | Description |
|---|---|
| LensAsset[] |