public static int depth ;

説明

現在実行中の GUI 動作のデプス

Set this to determine ordering when you have different scripts running simultaneously. GUI elements drawn with lower depth values will appear on top of elements with higher values (ie, you can think of the depth as "distance" from the camera).

Note:To see this example working, you will need to create 2 scripts. Remember to name the scripts with the same name as the class names, else it will not work.


One Button behind the other.

// Makes this button go back in depth over the example2 class one.
class example1 extends MonoBehaviour {
    static var guiDepth : int = 0;
    function OnGUI() {
        GUI.depth = guiDepth;
        if(GUI.RepeatButton(Rect(0,0,100,100), "GoBack")) {
            guiDepth = 1;
            example2.guiDepth = 0;
        }
    }
}

そして別のスクリプトにこの例のコードをコピーします

// Makes this button go back in depth over the example1 class one.
class example2 extends MonoBehaviour {
    static var guiDepth : int = 1;
    function OnGUI() {
        GUI.depth = guiDepth;
        if(GUI.RepeatButton(Rect(50,50,100,100), "GoBack")) {
            guiDepth = 1;
            example1.guiDepth = 0;
        }
    }
}