Version: 5.6
public static Vector3 Vector3Field (string label, Vector3 value, params GUILayoutOption[] options);
public static Vector3 Vector3Field (GUIContent label, Vector3 value, params GUILayoutOption[] options);

パラメーター

label フィールドの上に表示するラベル
value 編集する値
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

Vector3 ユーザーによって設定された値

説明

Vector3 を入力する X 、 Y と Z のフィールドを作成します。


Measure the distance between 2 GameObjects or 2 positions in 3D space.

using UnityEditor;
using UnityEngine;

public class EditorGUILayoutVector3Field : UnityEditor.EditorWindow { float distance = 0f; Vector3 obj1; Vector3 obj2;

[MenuItem("Examples/Measure Distance between 2 objects")] static void Init() { EditorGUILayoutVector3Field window = (EditorGUILayoutVector3Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector3Field), true, "My Empty Window"); window.Show(); }

void OnGUI() { GUILayout.Label("Select an object in the Hierarchy view and click 'Capture Position'"); EditorGUILayout.BeginHorizontal(); obj1 = EditorGUILayout.Vector3Field("GameObject 1:", obj1); if (GUILayout.Button("Capture Position")) obj1 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal();

EditorGUILayout.BeginHorizontal(); obj2 = EditorGUILayout.Vector3Field("GameObject 2:", obj2); if (GUILayout.Button("Capture Position")) obj2 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); }

void OnInspectorUpdate() { distance = Vector3.Distance(obj1, obj2); this.Repaint(); } }