disabled | グループ内を操作不可にする場合は ture にします。 |
BeginDisabledGroup と EndDisabledGroup で囲んだ GUI グループ内の GUI 要素を操作不可にする場合に使用されます。
If disabled is true, the controls inside the group will be disabled.
If false, the enabled/disabled state will not be changed.
Note: The use of EditorGUI.DisabledScope is usually preferred over EditorGUI.BeginDisabledGroup()/EditorGUI.EndDisabledGroup(), as it provides a safer, scoped mechanism. Please refer to the EditorGUI.DisabledScope documentation for more information.
canJump = EditorGUILayout.Toggle ("Can Jump", canJump);
// Disable the jumping height control if canJump is false: EditorGUI.BeginDisabledGroup (canJump == false); jumpHeight = EditorGUILayout.FloatField ("Jump Height", jumpHeight); EditorGUI.EndDisabledGroup ();
The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled both if that child group is itself disabled or if a parent group is.