Version: 5.4
public static void Vertex3 (float x, float y, float z);



In OpenGL this matches glVertex3f(x,y,z); on other graphics APIs the same functionality is emulated.

この関数は GL.BeginGL.End 関数の間で呼び出すことができます。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex3(0, 0, 0); GL.Vertex3(1, 1, 0); GL.End(); GL.PopMatrix(); } }