ModelView 行列と射影行列を行列スタックに保存します。
Changing modelview or projection matrices overrides current camera's parameters.
These matrices can be saved and restored using GL.PushMatrix and GL.PopMatrix.
関連項目: PopMatrix 関数
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadPixelMatrix(); GL.Color(Color.yellow); GL.Begin(GL.LINES); GL.Vertex3(0, 0, 0); GL.Vertex3(Screen.width, Screen.height, 0); GL.End(); GL.PopMatrix(); } }