Version: 5.4
public static bool IsPersistent (Object target);

説明

オブジェクトがディスク上に保存されているかを確認します

通常はプレハブ、テクスチャ、オーディオクリップ、アニメーションクリップ、マテリアルのようなアセットがディスクに保存されます。

Returns false if the object lives in the scene. Typically this is a game object or component but it could also be a material that was created from code and not stored in an asset but instead stored in the scene.

using UnityEditor;
using UnityEngine;

// Tells if an Object is stored on disk or not. public class PersistentInfo : EditorWindow { [MenuItem("Examples/Object on Disk?")] static void CheckPersistent( ) { bool persistent = EditorUtility.IsPersistent( Selection.activeObject ); Debug.Log( Selection.activeObject.name + ": " + (persistent ? "Stored on disk" : "Not on disk") ); } [MenuItem("Examples/Object on Disk?", true)] static bool ValidateCheckPersistent( ) { return Selection.activeObject != null; } }