| text | 編集するテキスト |
| style | オプションの GUIStyle |
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string ユーザーによって入力されたテキスト
テキストの領域を作成します。
これは GUILayout.TextArea と同様に機能しますが、すべてを選択、コピー、ペーストなどエディターで正しく応答します。
Quick script editor.
// Simple script that lets you visualize your scripts in an editor window
// This can be expanded to save your scripts also in the editor window.
class EditorGUILayoutTextArea extends EditorWindow {
var text : String = "Nothing Opened...";
var txtAsset : TextAsset;
var scroll : Vector2;
@MenuItem("Examples/Script Visualizer")
static function Init() {
var window = GetWindow(EditorGUILayoutTextArea);
window.Show();
}
function OnGUI() {
var newTxtAsset : TextAsset = EditorGUILayout.ObjectField(txtAsset, TextAsset);
if (newTxtAsset != txtAsset)
ReadTextAsset(newTxtAsset);
scroll = EditorGUILayout.BeginScrollView(scroll);
text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30));
EditorGUILayout.EndScrollView();
}
function ReadTextAsset(txt : TextAsset) {
text = txt.text;
txtAsset = txt;
}
}