Version: 5.4 (switch to 5.5b)
言語English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.logMessageReceived

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

マニュアルに切り替える

Parameters

Description

ログメッセージが発行されたときに受信するためのイベントハンドラー

このイベントはメインスレッドでのみ動作します。もしハンドラー内で、メインスレッドのみ呼び出し可能な Unity の API を使用したい場合や、なんらかの理由があった場合、スレッドセーフでないかもしれません。

	var output : String = "";
	var stack : String = "";

function OnEnable () { Application.logMessageReceived += HandleLog; }

function OnDisable () { // Remove callback when object goes out of scope Application.logMessageReceived -= HandleLog; }

function HandleLog (logString : String, stackTrace : String, type : LogType) { output = logString; stack = stackTrace; }