GUI オブジェクトを拡張させるヘルパー関数
pivotPoint
を回るすべての GUI エレメントを angle
度回転させるために GUI.matrix を変更します。
関連項目: GUI.matrix、RotateAroundPivot.
// Scale a button by 1.5 times each time is pressed.
private var scale : Vector2 = Vector2(1,1); private var pivotPoint : Vector2;
function OnGUI () { pivotPoint = Vector2(Screen.width/2,Screen.height/2); GUIUtility.ScaleAroundPivot (scale, pivotPoint); if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Big!")){ scale += Vector2(0.5,0.5); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) scale += new Vector2(0.5F, 0.5F); } }