| activeRenderPipelineAssetChanged | Delegate that you can use to invoke custom code when the current RenderPipelineAsset between frames has changed. | 
      | activeRenderPipelineCreated | Delegate that you can use to invoke custom code right after RenderPipelineManager.currentPipeline is created. | 
      | activeRenderPipelineDisposed | Delegate that you can use to invoke custom code right before RenderPipelineManager.currentPipeline is disposed. | 
      | activeRenderPipelineTypeChanged | Delegate that you can use to invoke custom code when Unity changes the active render pipeline, and the new RenderPipeline has a different type to the old one. | 
      | beginCameraRendering | Delegate that you can use to invoke custom code before Unity renders an individual Camera. | 
      | beginContextRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. | 
      | beginFrameRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. | 
      | endCameraRendering | Delegate that you can use to invoke custom code after Unity renders an individual Camera. | 
      | endContextRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. | 
      | endFrameRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |