Version: 2023.2
言語: 日本語
public static float MoveTowards (float current, float target, float maxDelta);

パラメーター

current 現在の値
target 移動先となる値
maxDelta The maximum change applied to the current value.

説明

current から target まで、maxDelta のスピードで移動します。

This function is similar Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta and that the current value is never greater than the target value. Negative values of maxDelta pushes the value away from target.

using UnityEngine;

public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;

void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }