Version: 2023.2
言語: 日本語
public SceneManagement.Scene scene ;

説明

ゲームオブジェクトが属しているシーン

//Output the name of the Scene this GameObject belongs to

using UnityEngine; using UnityEngine.SceneManagement;

public class Example : MonoBehaviour { void Start() { Scene scene = gameObject.scene; Debug.Log(gameObject.name + " is from the Scene: " + scene.name); } }