Version: 2023.1
言語: 日本語
public static int maxQueuedFrames ;

説明

グラフィックスドライバによってキューに入れられるフレームの最大数を設定する。

Graphics drivers queue up frames that are yet to be rendered, especially when the CPU has lesser processes to execute than the graphics card, this queue can grow large. In such scenarios, the user's input might lag behind the content displayed on the screen.

Use QualitySettings.maxQueuedFrames to limit maximum number of frames that are queued. On PC, the default value is 2, which strikes a good balance between frame latency and framerate.

Note: You can reduce input latency by using smaller maxQueuedFrames, such that the CPU waits until the graphics card completes rendering previous frames. However, doing this might result in a lower framerate.

Currently, maxQueuedFrames is implemented in Direct3D 11 and Direct3D 12 graphics APIs only and ignored by other graphics APIs. For information about other graphics APIs, where maxQueuedFrames is implemented, refer to platform-specific documentation.