Version: 2019.1

ObjectFactory

class in UnityEditor

マニュアルに切り替える

説明

Use the DefaultObject to create a new UnityEngine.Object in the editor.

The creation process handles Undo registration and applies default values from your project.

Static 関数

AddComponentCreates a new component and adds it to the specified GameObject.
CreateGameObjectCreates a new GameObject.
CreateInstanceCreate a new instance of the given type.
CreatePrimitiveCreates a GameObject primitive.

Events

componentWasAddedThis is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory.