Version: 2023.1
言語: 日本語
public bool HasBuffer (string name);
public bool HasBuffer (int nameID);

パラメーター

nameID The name ID of the property. Use Shader.PropertyToID to get this ID.
name プロパティーの名前

戻り値

bool Returns true if MaterialPropertyBlock has this property.

説明

Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use SetBuffer.